Re: [Boost-users] Help using math functions
Great!... This physics engine it's amazing!! I'm doing my first examples and
works excellent!
Thank you so much for your recommendation!!
salu2...
masch...
On Fri, Apr 3, 2009 at 3:04 PM, Hostile Fork
I doubt boost::math is high level enough for what you want to do.
You probably want a physics engine. http://en.wikipedia.org/wiki/Physics_engine Haven't used any so I don't know which is best in the C++ world. But there's at least one popular free one: Box2D
http://cplus.about.com/b/2007/11/19/box-2d-online-c-physics-engine-demo.htm
On Apr 3, 2009, at 9:35 AM, Mario Chacon wrote:
Hello: First at all I do not know about math, but I need to do some animations. I need to simulate a movement of a ball into a pipe. I have all the interface working, but now I have to do the best way to give it life..:D. My fists steps was giving X,Y coordinates but I do not like this way, so I need some tips to make it more professional way. How can I use boost math functions to make it?
Thank you.. masch... ** _______________________________________________ Boost-users mailing list Boost-users@lists.boost.org http://lists.boost.org/mailman/listinfo.cgi/boost-users
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Mario Chacon