Great!... This physics engine it's amazing!! I'm doing my first examples and works excellent!
Thank you so much for your recommendation!!
salu2...
masch...
You probably want a physics engine.I doubt boost::math is high level enough for what you want to do.http://en.wikipedia.org/wiki/Physics_engineHaven't used any so I don't know which is best in the C++ world. But there's at least one popular free one: Box2DOn Apr 3, 2009, at 9:35 AM, Mario Chacon wrote:_______________________________________________Hello:
First at all I do not know about math, but I need to do some animations. I need to simulate a movement of a ball into a pipe. I have all the interface working, but now I have to do the best way to give it life..:D. My fists steps was giving X,Y coordinates but I do not like this way, so I need some tips to make it more professional way. How can I use boost math functions to make it?
Thank you..
masch...
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