Great!... This physics engine it's amazing!! I'm doing my first examples and
works excellent!
Thank you so much for your recommendation!!
salu2...
masch...
On Fri, Apr 3, 2009 at 3:04 PM, Hostile Fork
I doubt boost::math is high level enough for what you want to do.
You probably want a physics engine. http://en.wikipedia.org/wiki/Physics_engine Haven't used any so I don't know which is best in the C++ world. But there's at least one popular free one: Box2D
http://cplus.about.com/b/2007/11/19/box-2d-online-c-physics-engine-demo.htm
On Apr 3, 2009, at 9:35 AM, Mario Chacon wrote:
Hello: First at all I do not know about math, but I need to do some animations. I need to simulate a movement of a ball into a pipe. I have all the interface working, but now I have to do the best way to give it life..:D. My fists steps was giving X,Y coordinates but I do not like this way, so I need some tips to make it more professional way. How can I use boost math functions to make it?
Thank you.. masch... ** _______________________________________________ Boost-users mailing list Boost-users@lists.boost.org http://lists.boost.org/mailman/listinfo.cgi/boost-users