21 Oct
2010
21 Oct
'10
7:25 p.m.
David Abrahams:
At Tue, 19 Oct 2010 16:26:04 +0200, Thorsten Ottosen wrote:
The semi-automatic, but very easy to maintain, way of creating/maintaining the MPI type maps (via Boost.Serialization), IIUC.
Which yields huge performance benefits and makes practical some computations that might otherwise not be, due to resource constraints
I've been exploring this further here - http://www.gamedev.net/community/forums/topic.asp?topic_id=585405 Also, from what I can tell, MPI messages are composed of one data type or an array of one type. If that's the case, I'd argue there's room for more coolness. Brian Wood Ebenezer Enterprises http://webEbenezer.net