David Abrahams:
>At Tue, 19 Oct 2010 16:26:04 +0200,
>Thorsten Ottosen wrote:
>>
>> The semi-automatic, but very easy to
maintain, way of
>> creating/maintaining the MPI type maps (via
Boost.Serialization),
>> IIUC.
> Which yields huge performance benefits and makes practical some
> computations that might otherwise not be, due to resource constraints
I've been exploring this further here -
http://www.gamedev.net/community/forums/topic.asp?topic_id=585405
Also, from what I can tell, MPI messages are composed of one
data type or an array of one type. If that's the case, I'd argue
there's room for more coolness.
Brian Wood
Ebenezer Enterprises
http://webEbenezer.net