18 Mar
2023
18 Mar
'23
4:52 a.m.
On Fri, 17 Mar 2023 at 21:19, Bo Zhou
It might not be the issue on Boost but macOS, the*.dylib file to be signed if you want it to run it as distribution.
https://developer.apple.com/library/archive/documentation/Security/Conceptua...
Interesting. How do you explain my situation where building my application + plugins for just Intel (x86_64) on Mac BigSur, Boost.DLL has no issue ? With universal binary (arm64+x86_64), the code signing requirements kicks in ? Kind regards -- Nicholas Yue https://www.linkedin.com/in/nicholasyue/