Re: [boost] GUI coordinate units (Was: GUI foundations)

4 Oct
2005
4 Oct
'05
6:10 p.m.
Of course, this requires a completely vector-graphics-based GUI, which is still the exception.
And that is one area I'd love to work on! This will require a new way of thinking and quite a bit of work but I think it's the right way to go. [snip] ... are implemented on the basis of Anti-Grain Geometry, so that, all the rendering infrastructure is multi-platform. That's my definition of beautiful!
I am also interested in pursuing this type of GUI. This would meet my needs more completely than current widgetlike toolkits.
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Schrom, Brian T