[detail] Added copyright to limits.hpp & endian.hpp

In an attempt to fix inspect failures I have added a boost license & copyright to the following files: <http://boost.cvs.sourceforge.net/boost/boost/boost/detail/limits.hpp?r1=1.26&r2=1.27> <http://boost.cvs.sourceforge.net/boost/boost/boost/detail/endian.hpp?r1=1.5&r2=1.6> The copyright is attributed to John because he seems to have made most of the changes to the Silicon Graphics original. If anybody feels that these changes are factually or legally wrong, please let me know. Thanks, -- Andreas Huber When replying by private email, please remove the words spam and trap from the address shown in the header.

Andreas Huber wrote:
In an attempt to fix inspect failures I have added a boost license & copyright to the following files:
<http://boost.cvs.sourceforge.net/boost/boost/boost/detail/limits.hpp?r1=1.26&r2=1.27> <http://boost.cvs.sourceforge.net/boost/boost/boost/detail/endian.hpp?r1=1.5&r2=1.6>
The copyright is attributed to John because he seems to have made most of the changes to the Silicon Graphics original.
The first one is probably not much changed from the SGI original, although as you say most of the tweaks are mine. The second one originated from Caleb Epstein, and he should probably get the credit, as my changes have been utterly trivial. Just my 2c worth, John.

Hi John John Maddock wrote:
Andreas Huber wrote:
In an attempt to fix inspect failures I have added a boost license & copyright to the following files:
<http://boost.cvs.sourceforge.net/boost/boost/boost/detail/limits.hpp?r1=1.26&r2=1.27> <http://boost.cvs.sourceforge.net/boost/boost/boost/detail/endian.hpp?r1=1.5&r2=1.6>
The copyright is attributed to John because he seems to have made most of the changes to the Silicon Graphics original.
The first one is probably not much changed from the SGI original, although as you say most of the tweaks are mine.
Ok, but that is enough to add your copyright, isn't it?
The second one originated from Caleb Epstein, and he should probably get the credit, as my changes have been utterly trivial.
I'll replace your copyright with Caleb's then. Thanks & Regards, -- Andreas Huber When replying by private email, please remove the words spam and trap from the address shown in the header.

John Maddock wrote:
Andreas Huber wrote:
Ok, but that is enough to add your copyright, isn't it?
I guess so yes, if it helps.
At least it helps to quash inspect failures ;-).
But it doesn't really change things for anyone evaluating that file from a legal perspective, since the SGI copyright remains (as it must).
I'm no lawyer but from my point of view it does make a difference. For example, the SGI license doesn't explicitly say that it doesn't give any warranty regarding non-infringement. The Boost license does. So it seems the SGI license is less "water-tight" and adding the Boost license makes things clearer for people evaluating the files. Regards, -- Andreas Huber When replying by private email, please remove the words spam and trap from the address shown in the header.

Andreas Huber wrote:
I'm no lawyer but from my point of view it does make a difference. For example, the SGI license doesn't explicitly say that it doesn't give any warranty regarding non-infringement. The Boost license does. So it seems the SGI license is less "water-tight" and adding the Boost license makes things clearer for people evaluating the files.
Chuckles.... I know one very large company that found the change from SGI-style license to the BSL very problematic. And no, I couldn't understand it either! But anyway, very many thanks for tackling these license issues! John.
participants (2)
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Andreas Huber
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John Maddock