
Hi Boris,
Hi Don,
maybe we should go through an example - then I hopefully understand better. :)
Sounds good...
Let's say we have a function void block(). We call this function and we don't know when it will return. Now we want to use an asynchronicity library to call this function asynchronously. If we had a library similar to how .NET supports asynchronicity code would basically look like this:
AsyncDelegate dlgt = new AsyncDelegate(block); dlgt.BeginInvoke(new AsyncCallback(callme));
There is a magic class AsyncDelegate which calls block() in a thread. When block() returns in the thread callme() is executed which is our callback function. If we forget about the class AsyncCallback for a moment I think the asynchronous support in .NET is pretty simple and easy to understand. How would you call block() asynchronously with your nexus and channel class? What is the difference? And what is the advantage of your design which introduces two classes whose meaning is difficult to grasp in the beginning?
The answer to a good part of this is a question<g>: since C++ is not garbage collected, how should we deal with the case when the object to which "callme" belongs gets deleted while we are waiting for block() to return? Once "dlgt.BeginInvoke()" in your example is called, we have a dependency on the target "callme" that must be managed somehow. This is the purpose of the channel class I proposed. That being said, I've never created a facility quite like the example, so I will give it more thought and get back to you.
Regarding asynchronous I/O: If we had an asynchronicity library which could call any blocking function asynchronously it would do so by using threads.
Yes, but that is not what I was proposing :) The pseudo code I posted was focused on the event queue, enqueue, dispatch and cancel. There was nothing about making time via worker threads. The example you showed could be changed slightly to queue a call to callme to be delivered on the same thread that called BeginInvoke (assuming it was cooperative).
However if the asynchronicity library knew that a function blocks because of I/O it maybe would use a better > implementation like overlapped I/O. This could be a reason *not* to build a network library upon a general purpose asynchronicity library.
True if your original example was the only facility provided by that library. Other means should be used by the network library to deal with I/O completion.
In Linux eg. it might be better to use the new epoll() function (new in Linux 2.6) to simulate asynchronous I/O instead of creating, managing and blocking in uncountable threads.
Indeed.
In .NET the socket class has a method BeginAccept(). While there is no difference for the application programmer between this method and calling any other method asynchronously the .NET framework knows that BeginAccept() does I/O and will not create a new thread but do overlapped I/O instead. A network library with support of asynchronous I/O must then not be built upon a C++ asynchronicity library but must provide the same "look and feel" to an application programmer - asynchronicity looks everywhere the same but might be implemented differently in the network library for a better performance.
Yes. I agree.
Last but not least after thinking so much about asynchronicity: Isn't an asynchronicity library not just another interface for Boost.Thread? Instead of managing threads yourself you just tell the library to call a function in a thread and then call back.
Again, making time was not the goal of the technique I was proposing. It was about the mechanics (of hopefully the "classical" and the quantum kind<g>) of event queues based on boost::function<>.
An asynchronicity library should then be tightly connected to Boost.Thread - it isn't a stand-alone library at all?
The facility you described above could be a convenient wrapper around inconvenient functions that block. This would be much better than hand coding such a thing, but would hopefully not be something that one had to use often. It raises too many issues for the non-garbage-collected land in which we live (out parameters and what not). Best, Don __________________________________ Do you Yahoo!? Yahoo! Small Business - Try our new resources site! http://smallbusiness.yahoo.com/resources/
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Don G