
I have wanted to use boost::random::random_device; as a seeder for my generator. #include <boost/random/random_device.hpp> // For boost::random::random_device; seeder But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib' So I have instead used C++ std random device successfully using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t But is there any way I can stick to the Boost version (I imagine that it might prove more portable? Or is this a delusion?) Suggestions welcome. Paul

On 17/06/2020 15:53, Paul A Bristow via Boost wrote:
I have wanted to use boost::random::random_device; as a seeder for my generator.
#include <boost/random/random_device.hpp> // For boost::random::random_device; seeder
But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib'
So I have instead used C++ std random device successfully
using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t
But is there any way I can stick to the Boost version (I imagine that it might prove more portable? Or is this a delusion?)
What do you mean by portable? random_device is inherently non-portable because it's.... random ;) In many ways this is something that the std:: version does best as the system implementer knows best how to implement on their OS. Or you could just link to Boost.Random of course which would work nearly everywhere too I'm sure. Best, John. -- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus

On 6/17/2020 1:48 PM, John Maddock via Boost wrote:
On 17/06/2020 15:53, Paul A Bristow via Boost wrote:
I have wanted to use boost::random::random_device; as a seeder for my generator.
#include <boost/random/random_device.hpp> // For boost::random::random_device; seeder
But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib'
So I have instead used C++ std random device successfully
using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t
But is there any way I can stick to the Boost version (I imagine that it might prove more portable? Or is this a delusion?)
What do you mean by portable? random_device is inherently non-portable because it's.... random ;)
In many ways this is something that the std:: version does best as the system implementer knows best how to implement on their OS. Or you could just link to Boost.Random of course which would work nearly everywhere too I'm sure.
Sorry for breaking in but I have a Random PR for the Embarcadero C++ clang-based compilers which is a no-brainer to merge, if anyone has access to merge boost.random. Also for Boost.regex I have an Embarcadero C++ clang-baed PR waiting to merge.

-----Original Message----- From: Boost <boost-bounces@lists.boost.org> On Behalf Of John Maddock via Boost Sent: 17 June 2020 18:48 To: Paul A Bristow via Boost <boost@lists.boost.org> Cc: John Maddock <jz.maddock@googlemail.com> Subject: Re: [boost] Boost.Random
On 17/06/2020 15:53, Paul A Bristow via Boost wrote:
I have wanted to use boost::random::random_device; as a seeder for my generator.
#include <boost/random/random_device.hpp> // For boost::random::random_device; seeder
But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib'
So I have instead used C++ std random device successfully
using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t
But is there any way I can stick to the Boost version (I imagine that it might prove more
portable?
Or is this a delusion?)
What do you mean by portable? random_device is inherently non-portable because it's.... random ;)
By portable I mean 'works on as many platforms and C++ standard versions as possible'.
In many ways this is something that the std:: version does best as the system implementer knows best how to implement on their OS. Or you could just link to Boost.Random of course which would work nearly everywhere too I'm sure.
I was just puzzled why Boost.Random needed to *link* when std:random_device doesn't appear to. Is it quietly linking to a standard library? Paul PS Thanks for the even-more-random suggestions but I really, really don't care how randomly random it is for my application. So would following the crowd and using time(0) be simplest?

So would following the crowd and using time(0)> be simplest? I never liked time(0) for that particular use casebecause in the old days it had multiple millisecondresolution and lacked the seed resolution sometimes. I do not know it the code below is best practice,but I usually use some kind of variation of below.You can switch system_clock for high_resolution_clock. All this is straight off-the-rack C++11.
-----Original Message----- From: Boost <boost-bounces@lists.boost.org> On Behalf Of John Maddock via Boost Sent: 17 June 2020 18:48 To: Paul A Bristow via Boost <boost@lists.boost.org> Cc: John Maddock <jz.maddock@googlemail.com> Subject: Re: [boost] Boost.Random
On 17/06/2020 15:53, Paul A Bristow via Boost wrote:
I have wanted to use boost::random::random_device; as a seeder for my generator.
#include <boost/random/random_device.hpp> // For boost::random::random_device; seeder
But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib'
So I have instead used C++ std random device successfully
using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t
But is there any way I can stick to the Boost version (I imagine that it might prove more
#include <chrono> #include <iostream> #include <random> // Use time point now seed to get a different set of values each time. const std::mt19937::result_type seed = std::mt19937::result_type(std::chrono::system_clock::now().time_since_epoch().count()); // uint32_t static std::mt19937 gen(seed); int main() { std::cout << gen() << std::endl; } On Thursday, June 18, 2020, 10:27:27 AM GMT+2, Paul A Bristow via Boost <boost@lists.boost.org> wrote: portable?
Or is this a delusion?)
What do you mean by portable? random_device is inherently non-portable because it's.... random ;)
By portable I mean 'works on as many platforms and C++ standard versions as possible'.
In many ways this is something that the std:: version does best as the system implementer knows best how to implement on their OS. Or you could just link to Boost.Random of course which would work nearly everywhere too I'm sure.
I was just puzzled why Boost.Random needed to *link* when std:random_device doesn't appear to. Is it quietly linking to a standard library? Paul PS Thanks for the even-more-random suggestions but I really, really don't care how randomly random it is for my application. So would following the crowd and using time(0) be simplest? _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost

Using std::mt19937::result_type(std::chrono::system_clock::now().time_since_epoch().count()); as seed looks nice and 'portable', assuming C++11. No need to build Boost.Chrono library - the disadvantage that I was trying to avoid. But using random_device looks even simpler, again assuming Standard C++11. using std::random_device; random_device seeder; static std::mt19937 generator(seeder()); std::mt19937::result_type result = generator(); std::cout << "random generated is " << result << std::endl; // 4033698283 3116091012 ... different each run. And showing a little more info using std::random_device; random_device seeder; std::mt19937::result_type seed = seeder(); std::cout << "seed from seeder() is " << seed << std::endl; static std::mt19937 generator(seed); std::mt19937::result_type result = generator(); std::cout << "random generated is " << result << std::endl; // 4033698283 3116091012 ... different each run. std::mt19937::result_type is j std::is_same<std::mt19937::result_type, std::uint32_t>::value is true seed from seeder() is 2113960109 random generated is 3830391306 Random zealots seem to have reservations about random_device - and pretty much anything? All seem to work at C++11 with latest MSVC, Clang and GCC. (Those poor unfortunates stuck in purgatory of the dark ages of c++98 are stuck with time(0)). Thanks Paul
-----Original Message----- From: Boost <boost-bounces@lists.boost.org> On Behalf Of Christopher Kormanyos via Boost Sent: 20 June 2020 11:41 To: Paul A Bristow via Boost <boost@lists.boost.org> Cc: Christopher Kormanyos <e_float@yahoo.com> Subject: Re: [boost] Boost.Random
So would following the crowd and using time(0)> be simplest? I never liked time(0) for that particular use casebecause in the old days it had multiple millisecondresolution and lacked the seed resolution sometimes. I do not know it the code below is best practice,but I usually use some kind of variation of below.You can switch system_clock for high_resolution_clock. All this is straight off-the-rack C++11.
#include <chrono> #include <iostream> #include <random>
// Use time point now seed to get a different set of values each time. const std::mt19937::result_type seed = std::mt19937::result_type(std::chrono::system_clock::now().time_since_epoch().count());
// uint32_t static std::mt19937 gen(seed);
int main() { std::cout << gen() << std::endl; }
On Thursday, June 18, 2020, 10:27:27 AM GMT+2, Paul A Bristow via Boost <boost@lists.boost.org> wrote:
-----Original Message----- From: Boost <boost-bounces@lists.boost.org> On Behalf Of John Maddock via Boost Sent: 17 June 2020 18:48 To: Paul A Bristow via Boost <boost@lists.boost.org> Cc: John Maddock <jz.maddock@googlemail.com> Subject: Re: [boost] Boost.Random
I have wanted to use boost::random::random_device; as a seeder for my generator.
#include <boost/random/random_device.hpp> // For boost::random::random_device; seeder
But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib'
So I have instead used C++ std random device successfully
using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t
But is there any way I can stick to the Boost version (I imagine that it might prove more
On 17/06/2020 15:53, Paul A Bristow via Boost wrote: portable?
Or is this a delusion?)
What do you mean by portable? random_device is inherently non-portable because it's.... random ;)
By portable I mean 'works on as many platforms and C++ standard versions as possible'.
In many ways this is something that the std:: version does best as the system implementer knows best how to implement on their OS. Or you could just link to Boost.Random of course which would work nearly everywhere too I'm sure.
I was just puzzled why Boost.Random needed to *link* when std:random_device doesn't appear to. Is it quietly linking to a standard library?
Paul
PS Thanks for the even-more-random suggestions but I really, really don't care how randomly random it is for my application.
So would following the crowd and using time(0) be simplest?
_______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost
_______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost

On Mon, 22 Jun 2020 at 06:59, Paul A Bristow via Boost < boost@lists.boost.org> wrote:
Using
std::mt19937::result_type(std::chrono::system_clock::now().time_since_epoch().count());
as seed looks nice and 'portable', assuming C++11.
No need to build Boost.Chrono library - the disadvantage that I was trying to avoid.
But using random_device looks even simpler, again assuming Standard C++11.
using std::random_device; random_device seeder; static std::mt19937 generator(seeder());
This can be better, you should seed the generator with a std::seed_seq, which you would seed with the std::random_device. If you use sax::aes_random_device non of the above is needed, the seeder (can) serve as a CPRNG, with a speed comparable (but faster) than std::mt19937_64 (on Windows). std::mt19937::result_type result = generator();
std::cout << "random generated is " << result << std::endl; // 4033698283 3116091012 ... different each run.
And showing a little more info
using std::random_device; random_device seeder; std::mt19937::result_type seed = seeder(); std::cout << "seed from seeder() is " << seed << std::endl; static std::mt19937 generator(seed); std::mt19937::result_type result = generator(); std::cout << "random generated is " << result << std::endl; // 4033698283 3116091012 ... different each run.
std::mt19937::result_type is j std::is_same<std::mt19937::result_type, std::uint32_t>::value is true
seed from seeder() is 2113960109 random generated is 3830391306
Random zealots seem to have reservations about random_device - and pretty much anything?
The problem is that it is seeded by the OS and entropy might not be readily available or not in the quantity you need. This will cause your system to wait until sufficient randomness can be acquired from f.e.the fan-speed at some moment ot if you have an 'Intel Broadwell Chip'++ hardware instructions gaussian noise within the cpu generates the system-entropy [intel intrinsics]. The Intel story is what it says on the box, I'm suspicious. degski ps: All seem to work at C++11 with latest MSVC, Clang and GCC.
We almost 2021, C++11 is almost complete on all compilers. (Those poor unfortunates stuck in purgatory of the dark ages of c++98 are
stuck with time(0)).
Some are even stuck in 2011, go figure.
Thanks
Paul
-----Original Message----- From: Boost <boost-bounces@lists.boost.org> On Behalf Of Christopher Kormanyos via Boost Sent: 20 June 2020 11:41 To: Paul A Bristow via Boost <boost@lists.boost.org> Cc: Christopher Kormanyos <e_float@yahoo.com> Subject: Re: [boost] Boost.Random
So would following the crowd and using time(0)> be simplest? I never liked time(0) for that particular use casebecause in the old days it had multiple millisecondresolution and lacked the seed resolution sometimes. I do not know it the code below is best practice,but I usually use some kind of variation of below.You can switch system_clock for high_resolution_clock. All this is straight off-the-rack C++11.
#include <chrono> #include <iostream> #include <random>
// Use time point now seed to get a different set of values each time. const std::mt19937::result_type seed =
std::mt19937::result_type(std::chrono::system_clock::now().time_since_epoch().count());
// uint32_t static std::mt19937 gen(seed);
int main() { std::cout << gen() << std::endl; }
On Thursday, June 18, 2020, 10:27:27 AM GMT+2, Paul A Bristow via
Boost <boost@lists.boost.org>
wrote:
-----Original Message----- From: Boost <boost-bounces@lists.boost.org> On Behalf Of John Maddock via Boost Sent: 17 June 2020 18:48 To: Paul A Bristow via Boost <boost@lists.boost.org> Cc: John Maddock <jz.maddock@googlemail.com> Subject: Re: [boost] Boost.Random
I have wanted to use boost::random::random_device; as a seeder for my generator.
#include <boost/random/random_device.hpp> // For boost::random::random_device; seeder
But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib'
So I have instead used C++ std random device successfully
using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t
But is there any way I can stick to the Boost version (I imagine that it might prove more
On 17/06/2020 15:53, Paul A Bristow via Boost wrote: portable?
Or is this a delusion?)
What do you mean by portable? random_device is inherently non-portable because it's.... random ;)
By portable I mean 'works on as many platforms and C++ standard versions as possible'.
In many ways this is something that the std:: version does best as the system implementer knows best how to implement on their OS. Or you could just link to Boost.Random of course which would work nearly everywhere too I'm sure.
I was just puzzled why Boost.Random needed to *link* when std:random_device doesn't appear to. Is it quietly linking to a standard library?
Paul
PS Thanks for the even-more-random suggestions but I really, really don't care how randomly random it is for my application.
So would following the crowd and using time(0) be simplest?
_______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost
_______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost
_______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost

On Wed, 17 Jun 2020 at 09:53, Paul A Bristow via Boost < boost@lists.boost.org> wrote:
I have wanted to use boost::random::random_device; as a seeder for my generator.
#include <boost/random/random_device.hpp> // For boost::random::random_device; seeder
But using this requires that I link to a library file // LINK : fatal error LNK1104: cannot open file 'libboost_random-vc142-mt-gd-x64-1_73.lib'
So I have instead used C++ std random device successfully
using std::random_device; random_device seeder; // Use seeder to get a different set of values each time. static boost::random::mt19937 gen(seeder()); // uint32_t
But is there any way I can stick to the Boost version (I imagine that it might prove more portable?
Do you mean mean, more portable than the standard? I have a *PoC* of a sax::aes_random_device at https://github.com/degski/aes_random_device . It is a PoC and also needs research, it is undoubtedly much better than mt19937, and on Windows/MSVC is faster (~30%) than std::mt19937. The Crypto-claim needs more code and research related to backtracking-resistance, there will be no difference to the current implementation of the hot path. The API is equal to std::random_device. Alexander Grund has inspected the code and he has given me his feedback, not all that feedback is (yet) incorporated. degski

On Wed, 17 Jun 2020 at 15:52, degski <degski@gmail.com> wrote:
I have a *PoC* of a sax::aes_random_device at https://github.com/degski/aes_random_device .
It is a PoC and also needs research, it is undoubtedly much better than mt19937, and on Windows/MSVC is faster (~30%) than std::mt19937. The Crypto-claim needs more code and research related to backtracking-resistance ...
The back-tracking resistance is only relevant in a cryptographic context where the [this] CPRNG is under attack, with if I understood it well, unlimited access to streams [blocks] of data and unlimited time [as an assumption, i.e. somebody using a data-centre to actively crack a CPRNG]. The CPRNG is fully seeded with std::random_device, whereafter the device needs no more entropy, it is 'spreading out' that initial entropy. The entropy is massive as compared to a PRNG (mt19937 a.o.). degski
participants (5)
-
Christopher Kormanyos
-
degski
-
Edward Diener
-
John Maddock
-
pbristow@hetp.u-net.com