Re: [boost] [GTL] - geometric template library - determining interest

In-Reply-To: <febo0j$da2$1@sea.gmane.org> joel@boost-consulting.com (Joel de Guzman) wrote (abridged):
So, again, use concepts!
That would be fine too. As long as it's not one of the 4 approaches listed on the gamedev page. -- Dave Harris, Nottingham, UK.

On Tue, 9 Oct 2007 20:56 +0100 (BST), Dave Harris <brangdon@cix.compulink.co.uk> wrote:
In-Reply-To: <febo0j$da2$1@sea.gmane.org> joel@boost-consulting.com (Joel de Guzman) wrote (abridged):
So, again, use concepts!
That would be fine too. As long as it's not one of the 4 approaches listed on the gamedev page.
The point is that if you use traits and concepts, it doesn't matter what approach one uses. Legacy point classes, any of the approaches mentioned, and any new ones people come up with in the future will work with the generic algorithms. Hopefully I can get around to modifying the code I posted to show an example of this. --Michael Fawcett
participants (2)
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brangdon@cix.compulink.co.uk
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Michael Fawcett