
2011/6/21 Germán Diago <germandiago@gmail.com>:
El 21/06/11 11:02, Giorgio Zoppi escribió:
Making a GUI library is not about providing nice syntactic sugar for building layout.
It is. There is aplenty core GUI stuff around. If anything, if Boost should have a GUI library it should be just this: thin, synatxically nice layer on top of a generic view of existing core GUI stuff.
Why should I use that gui framework if I can use an original one? Why should I use boost.gui if I already know gtk and gtkmm.
I want my framework to be FAR easier to use and consequently more productive.
I am so selective in asking you because I would like to have a more productive gui. A thing that a GUI developer want is easy prototyping. I want to + design the forms/botton quickly and bind the events in a sort of automatic way. + create custom gui components quickly from current components. It should make little sense to me having to code all the GUI in C++. We are in 2011, processors with CMP and parallel graphics processors, even in embedded world (Cortex A9). +i would aspect a language easy for non programmers gui (ie. qml, xml). This will move the focus from programmers to graphic designers doing a gui. This could be a straightforward step to give them more work and free smart programmers for hard stuff. -- Quiero ser el rayo de sol que cada día te despierta para hacerte respirar y vivir en me. "Favola -Moda".