
On Tue, Mar 23, 2010 at 6:11 PM, Tom Brinkman <reportbase2007@gmail.com> wrote:
I'd be curious to know more about what your talking about. Do you have a link or something that could illustrate a C++ graphics library that uses boost style functors and other modern C++ techniques.
I was the review manager of boost::gil so i'm familiar with the best C++ effort yet. However, Gil is designed to be a wrapper around other libraries graphics libraries, which all to my knowlege have C style interfaces. However, GIL is just that a wrapper and a very good one at that. I use it regulary and have given large presentations about it.
Someone correct me if I'm wrong but my information is that Adobe doesn't use GIL, which I think speaks to your initial rant about people not wanting to adopt Boost libraries because of 1-5. In the case of GIL at least, I think that the "people" are plain wrong. As a library designer, I'd rather do what's right, not what "people" want. Emil Dotchevski Reverge Studios, Inc. http://www.revergestudios.com/reblog/index.php?n=ReCode