
6 Mar
2006
6 Mar
'06
5:25 p.m.
Caching is one of the fundamental ways to achieve improved performance. I'm a bit surprised it hasn't been more of a topic in Boost discussions, or in computer science in general.
Here is an application for a C++ LRU datastructure in computer graphics: http://aim.adc.rmit.edu.au/phd/sgreuter/papers/graphite2003.pdf In a nutshell, the datastructure is a fairly generic arrangement of std::list and std::map, but the replacement policy is fairly application-oriented. Related to this was some activity towards a boost circular buffer container... Which is something I intend to revisit, some shiny day... Nigel