
"David Genest" <david.genest@ubisoft.com> wrote in message news:E7F3301F6AF1F341AB107794F4F80A6F196F8422@MDC-MAIL-CMS01.ubisoft.org...
I am in a gaming build environment that has traditionally turned off rtti because of space and portability issues.
But, I would like to use the very useful boost::function. ... My question to the list is: did anyone have a try at an implementation and could share it ?
actually yes, just recently ;) it has various other space and time optimizations besides no-typeid support as well as cofigurability through policies (although it seemes to have sparked little interest)... hope it helps...: http://thread.gmane.org/gmane.comp.lib.boost.devel/194514/focus=195351 ;) -- "That men do not learn very much from the lessons of history is the most important of all the lessons of history." Aldous Huxley