
<rodolfo@rodsoft.org> wrote in message news:20060318214822.GA18882@rodsoft.org...
On Sat, Mar 18, 2006 at 05:52:59PM -0000, Andy Little wrote:
A place in the vault to share some ideas is welcome. How do we do that?
Go to The vault and find the login link. The link takes you to information on getting vault access
Thank you, I've created directory "Math - Geometry". If anyone has any ideas, algorithms or data structures, please upload there so we can sort out what can be used. I'm collecting information to create the main scope of the library.
I've put a zip containing some 2D/3D geometry primitives in the Math - Geometry directory: http://tinyurl.com/mbaol No docs or tests. Developed using VC7.1. Needs Boost.Typeof which is only available in CVS. The two rc_transform.hpp headers currently also have dependencies on an external angle type so wont compile (unless you download the original pqs http://tinyurl.com/s7hu6) , however I am working to make a set of angle types available as part of my proposed Boost Pqs library: http://tinyurl.com/7m5l8 The geometry primitives can also use pqs t1_quantity types as their value_types. The (two_d / three_d) vects can also be used for representing three dimensional vector quantities too of course. regards Andy Little