
14 Feb
2013
14 Feb
'13
5:41 p.m.
Matus Chochlik wrote:
[...]
Let's be honest, this ideas require much more than 3 months of coding:
- Hardware graphics (OpenGL/OpenGL|ES/DirectX abstraction)
I'm working on a portable C++ wrapper for OpenGL (v. 3 and higher) (http://oglplus.org/) which might be used as a base for the abstraction if there is interest. However it would require some "boostification".
Interesting, I'll check it out. Thanks.