
4 Dec
2009
4 Dec
'09
12:33 a.m.
<snip>
I hope my explanations clear things up a bit. I know that I speak for just a few people, but things like theese, are the exact things that makes especially game developers stay away from boost, so I hope you will at least look more into this.
I don't think you speak for just a "few" people - I think this problem is encountered in a lot of development environments. I work on carrier-grade VOIP servers and we use allocators for almost everything. And it is *SO* frustrating to encounter a library that you really like but can't use because of no or sub-optimal allocator support.... Sigh... Andy.