
Hi Christophe
Sure. I see other ways out of your problem. I think they are elegant and conform to the spirit of state machines: - exit points, as previously said. Just write another region as last, which will process your event and send it out to the outer. This has the disadvantage to force you to check is the event has been processed or not. - internal transitions in the submachine itself. IIUC, SubRunning is meant to be a submachine, right? Then we only need to add this to its definition:
struct internal_transition_table : mpl::vector< Internal < event3 , Action , Guard > > {};
(supposing you need a guard, this is optional). What does this mean? We added to your submachine (or substate) an internal transition table. By convention, MSM decides this is less "inner" than a standard transition table, so the transition table is tried first. If no transition from the transition table processes the event (or if the event is rejected by guards), then the internal table is tried. This can be easily used to replace your use of no_transition, it is more elegant, Standard-conforming and you have extra capabilities (like having different handlers, conflicting ones solved by guards, etc). I find this quite fun :)
Great Great Great .... you are always 1 step a head of me .... Yes this sunds a nice solution and even I can hide the internal transition table in ta sub state machine running base state all states creating sub states are just can use this base state .... This is cool I hope internal_transition_table allows to use baseEvents as well like outer ones ...
The whole internal transitions have been rewritten in 1.48 to allow this to work for all machines so you will need it or trunk (sadly this also means that while I tested as well as I could, I cannot exclude the possibility of a bug).
Don't worry I will come back to you if it is buggy ... I think with our virtual test system we will find problems quick if there any ... Thanks for the support Cheers Richie On 24 November 2011 22:21, Christophe Henry <christophe.j.henry@googlemail.com> wrote:
Here is the execution output of the example attached :
MS1 Entering State: Idle by: event1 MS1 Leaving State: Idle by: event1 MS1 Entering State: SubRunning by: event1 FwdGuard: returns:1, event: event2 Processing BaseEvent Instance(event2) Setting guard false FwdGuard: returns:0, event: event3 MS1 DEFERED: event3 FwdGuard: returns:0, event: event4 FwdGuard: returns:0, event: event3 MS1 DEFERED: event3 FwdGuard: returns:0, event: event5 MS1 Leaving State: SubRunning by: event5 MS1 Entering State: AfterSub by: event5 MS1 no_transition event (event3)
It seems that the bug not fixed ...
Sorry, I should have been more explicit (and avid sheating to save a guard). You need to invert your 2 transitions to get the desired effect (processing is done from the bottom of the table):
Row < SubRunning , baseEvent , none , ProcessBaseEvent , FwdGuard >, Row < SubRunning , event3 , none , LogDefer , none >
Now, deferring has a higher priority, which gives the following desired output:
MS1 Entering State: Idle by: event1 MS1 Leaving State: Idle by: event1 MS1 Entering State: SubRunning by: event1 FwdGuard: returns:1, event: event2 Processing BaseEvent Instance(event2) Setting guard false MS1 DEFERED: event3 // ok, defer event3 FwdGuard: returns:0, event: event4 //event4 is not deferred MS1 DEFERED: event3 // event4 processed, can we process event3? Nope, defer again FwdGuard: returns:0, event: event5 MS1 Leaving State: SubRunning by: event5 MS1 Entering State: AfterSub by: event5 // we changed state, can we process event3? MS1 no_transition event (event3) // yes but we have no transition, call handler
but this is my least worries ( partly my fault You have asked me to test it for you .... but I did not sorry about that).
My bigger problem is the interpretation of no_transition you saying that it is an error situation... Well I have in my code a lot of situation when there are signals which are not interested to my state machine but they are dispatched to me anyhow our modules are used by different places for different purposes and there are signals which are useful in one case but not needed for my purpose I just simply ignore them these are ending up in no_transition so there I just write a log entry that signal is not handled so for me it is not an error at all it is the intended behavior.
State machines have a long history in the hardware world. And there it is tradition that if no transition processes an event, it is an error. Purists spend a lot of time handling every event in every state and even have state tables to check this. This means that to be completely correct, we should write an internal transition in every state for every event to document we choose to ignore these events (I try to do it regularly and it does help me from time to time). The UML Standard kept all this. When a transition could handle the event but rejects it, the event is processed. For once the Standard is about clear... ;-) But there are solutions to your problem in MSM's toolbox.
Now back to the My blocking problem .....
We use at the moment about 36 MSM state machines
:)
out of this 26 are performing specific well defined configuration task these 26 state-machine are nested to each in to each other to perform complicated behaviors sometimes there are nesting goes done to 5 level deep. We have, I call them main state machines which are connect these small task to each other to build complex behavior. We have more than 500 different row entries spitted in to these state machines. At the beginning we try to use MSM way of state machine nesting and soon we figured out that there is no compiler in the word which can compile/link this code.
Admittedly. We'll have to be patient.
Than I have decided to make smaller compile unit and make each state machine as a separate compile unit and let communicate them over a simple interface. Yes this slows done the dispatching because we have to re-dispatch each event in run-time as many times as many nesting level we have. But this tread of is acceptable. And yes this way state machines are holding references to outer state machines if it is running as a nested state machine and states which are nested state machines are holding references to inner state machine instances. Every state machine uses the same interface to communicate and we hide the construction of the state machines with factories. So this way the outer does not exposed to the inner the inner does not exposed to the outer leads us to a compile-able code :).
I personally use callbacks with boost::function or signals to avoid cycles but yes, it is still a logical cycle.
In case the state machine is in a stare where the sate is actually a holder of an inner state machine there is a Row with a baseEvent which this case re-dispatches the event to the inner one. Now if the inner one does not handles the event it shall send it back to the outer one. My assumption was that I can use the no_transition for this purpose but the implementation turns out different :(. For me name no_transition suggests that if no transition triggered. This function will be called and if the guard rejects the transition than this means to me that the transition is not triggered. Anyhow we could argue on it but in the end it does not help with my problem ....
Sure. I see other ways out of your problem. I think they are elegant and conform to the spirit of state machines: - exit points, as previously said. Just write another region as last, which will process your event and send it out to the outer. This has the disadvantage to force you to check is the event has been processed or not. - internal transitions in the submachine itself. IIUC, SubRunning is meant to be a submachine, right? Then we only need to add this to its definition:
struct internal_transition_table : mpl::vector< Internal < event3 , Action , Guard > > {};
(supposing you need a guard, this is optional). What does this mean? We added to your submachine (or substate) an internal transition table. By convention, MSM decides this is less "inner" than a standard transition table, so the transition table is tried first. If no transition from the transition table processes the event (or if the event is rejected by guards), then the internal table is tried. This can be easily used to replace your use of no_transition, it is more elegant, Standard-conforming and you have extra capabilities (like having different handlers, conflicting ones solved by guards, etc). I find this quite fun :)
The whole internal transitions have been rewritten in 1.48 to allow this to work for all machines so you will need it or trunk (sadly this also means that while I tested as well as I could, I cannot exclude the possibility of a bug).
HTH, Christophe
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