
Lubomir Bourdev wrote:
template <typename View, typename Pixel> void fill_pixels(const View& view, const Pixel& color) { typename View::pixel_t value; color_convert(color, value); for (typename View::iterator it=view.begin(); it!=view.end(); ++it) *it = value; };
Here is how to call it:
rgb8_pixel_t red(255,0,0);
// Channel ordering: RGBRGBRGBRGB... rgb8_image_t interleaved_image(100,100); fill_pixels(view(interleaved_image), red);
// Channel ordering: RRR... GGG... BBB... rgb8_planar_image_t planar_image(100,100); fill_pixels(view(planar_image), red);
Hi Lubomir, sorry for asking this in the wrong thread, but: is it possible to write fill_pixels so that it produces the equivalent of three memset calls in the planar case, one per channel?