#pragma warning(disable : 4267) #pragma warning(disable : 4312) #pragma warning(disable : 4311) #include "stdafx.h" #include #include #include #include #include #include #include #include #include #include char * messages[] = { "This is a test of the emergency broadcast system, this is only a test.", "The quick brown fox jumped over the lazy old dog.", "Life is like a box of chocolates, you never know what you are going to get." }; char * messages2[] = { "Lovely day. ", "Posted from thread # 2. ", "The moon is made of cheese. " }; std::string msg; enum { max_length = 1024 }; class client { public: client(boost::asio::io_service& io_service, boost::asio::ssl::context& context, boost::asio::ip::tcp::resolver::iterator endpoint_iterator) : socket_(io_service, context), handshakeFinished(false) { boost::asio::ip::tcp::endpoint endpoint = *endpoint_iterator; socket_.lowest_layer().async_connect(endpoint, boost::bind(&client::handle_connect, this, boost::asio::placeholders::error, ++endpoint_iterator)); } void handle_connect(const boost::asio::error& error, boost::asio::ip::tcp::resolver::iterator endpoint_iterator) { if (!error) { socket_.async_handshake(boost::asio::ssl::stream_base::client, boost::bind(&client::handle_handshake, this, boost::asio::placeholders::error)); } else if (endpoint_iterator != boost::asio::ip::tcp::resolver::iterator()) { socket_.lowest_layer().close(); boost::asio::ip::tcp::endpoint endpoint = *endpoint_iterator; socket_.lowest_layer().async_connect(endpoint, boost::bind(&client::handle_connect, this, boost::asio::placeholders::error, ++endpoint_iterator)); } else { std::cout << "Connect failed: " << error << "\n"; } } void handle_handshake(const boost::asio::error& error) { if (!error) { handshakeFinished = true; msg.clear(); msg = "Start - "; while (rand() % 20) { int i = rand() % 3; msg += messages[i]; } std::cout << "Writing out a message of size " << msg.size() << std::endl; // not very portable, but doesn't matter when client/server running on same machine _size = msg.size(); std::vector buffers; buffers.push_back(boost::asio::buffer(&_size, sizeof _size)); buffers.push_back(boost::asio::buffer(msg)); boost::recursive_mutex::scoped_lock lock(_mutex); boost::asio::async_write(socket_, buffers, boost::bind(&client::handle_write, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } else { std::cout << "Handshake failed: " << error << "\n"; } } void handle_write(const boost::asio::error& error, size_t bytes_transferred) { if (!error) { //Sleep(rand() % 500); msg.clear(); msg = "Start - "; static int randmod = 1; randmod++; if (randmod > 2000) { randmod = 2000; } while (rand() % randmod) { int i = rand() % 3; msg += messages[i]; } std::cout << "Writing out a message of size " << msg.size() << std::endl; // not very portable, but doesn't matter when client/server running on same machine _size = msg.size(); _writeBuffers.clear(); _writeBuffers.push_back(boost::asio::buffer(&_size, sizeof _size)); _writeBuffers.push_back(boost::asio::buffer(msg)); boost::recursive_mutex::scoped_lock lock(_mutex); boost::asio::async_write(socket_, _writeBuffers, boost::bind(&client::handle_write, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } else { std::cout << "Write failed: " << error << "\n"; } } void handle_read(const boost::asio::error & error, size_t bytes_transferred) { if (!error) { std::cout << "Reply: "; std::cout.write(reply_, bytes_transferred); std::cout << "\n"; boost::recursive_mutex::scoped_lock lock(_mutex); socket_.async_read_some( boost::asio::buffer(reply_, max_length), boost::bind(&client::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } else { std::cerr << "Receiving Thread Error: " << error.what() << std::endl; boost::recursive_mutex::scoped_lock lock(_mutex); socket_.io_service().interrupt(); } } void receiverThread() { // yes, i should use a condition wait here, i was in a hurry while (!handshakeFinished) { Sleep(100); } boost::recursive_mutex::scoped_lock lock(_mutex); socket_.async_read_some( boost::asio::buffer(reply_, max_length), boost::bind(&client::handle_read, this, boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); lock.unlock(); std::cout << "Receiving Thread Entering io_service.run()" << std::endl; socket_.io_service().run(); std::cout << "Receiving Thread Exiting" << std::endl; } private: mutable boost::recursive_mutex _mutex; std::vector _writeBuffers; boost::asio::ssl::stream socket_; char request_[max_length]; char reply_[max_length]; size_t _size; bool handshakeFinished; }; int clientmain(int argc, char* argv[]) { try { if (argc != 3) { std::cerr << "Usage: client \n"; return 1; } srand(123); boost::asio::io_service io_service; boost::asio::ip::tcp::resolver resolver(io_service); boost::asio::ip::tcp::resolver::query query(argv[1], argv[2]); boost::asio::ip::tcp::resolver::iterator iterator = resolver.resolve(query); boost::asio::ssl::context ctx(io_service, boost::asio::ssl::context::sslv23); ctx.set_verify_mode(boost::asio::ssl::context::verify_peer); ctx.load_verify_file("ca.pem"); client c(io_service, ctx, iterator); // memory leak, but this isn't meant to shutdown gracefully anyway boost::thread * mythread = new boost::thread(boost::bind(client::receiverThread, &c)); io_service.run(); } catch (boost::asio::error& e) { std::cerr << e << "\n"; } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; } int _tmain(int argc, _TCHAR* argv[]) { return clientmain(argc, argv); }