On 2020-07-03 12:25, Paul A Bristow via Boost wrote:
-----Original Message----- From: Boost
On Behalf Of Vinnie Falco via Boost Sent: 2 July 2020 20:25 To: Ville Voutilainen Cc: Vinnie Falco ; boost@lists.boost.org List ; Robert Ramey Subject: Re: [boost] Boost.Beast state of play On Thu, Jul 2, 2020 at 11:50 AM Ville Voutilainen
wrote: 110%
(Note that 112% is the correct number)
"WG21 politics" as you call them do not constitute a reason to release a possibly low-quality boost.
That is certainly true, but since Asio's changes are beyond my control it is important for Beast to be up- to-date with respect to those changes in the same release, not one release later.
All Boost releases risk causing someone trouble (and one way or another most do).
IMO Vinnie has made a good enough case for *this issue* on *this release*.
Vinnie's case was "because of WG21 politics". This is not a valid reason to compromise Boost quality, I totally agree with Ville on this. I find it somewhat disturbing that maintainers of a popular Boost library find that acceptable. Boost users experience should have a priority over WG21. Richard, however, presented a different case, that is: - Only a single test case is broken in a single configuration. - The test uses modern C++ features, which are expected to be rather unstable at this point. - There is a high chance that Chris will fix the problem before the release. Also, if I'm not mistaken, in the previous Boost release Boost.Beast had a problem in the same area, so basically Boost.Beast is not worse than the previous release. This is a more compelling case. I'd like to ask Richard to let us know if and when this problem gets resolved.