
On Mon, Jun 8, 2009 at 4:10 PM, David Bergman <David.Bergman@bergmangupta.com> wrote:
On Jun 8, 2009, at 6:58 PM, David Bergman wrote:
On Jun 8, 2009, at 6:40 PM, Emil Dotchevski wrote:
Specifically, what platforms that library runs on is not important.
It is important to the ideal of Boost, in my humble opinion (and interpretation of the stated goals of Boost.)
My response sounded harsh. What I think I meant is what is stopping someone from creating a Boost-compatible and Boostesque wrapper for DirectX? Why must it be part of the Boost libraries?
You can ask this question for any Boost library: why should it be part of Boost? Presumably the answer is "because many programmers (Boost users) would benefit from it." Emil Dotchevski Reverge Studios, Inc. http://www.revergestudios.com/reblog/index.php?n=ReCode