
4 Nov
2008
4 Nov
'08
10:23 p.m.
Am Montag, 3. November 2008 18:26 schrieb Christophe Riccio:
Hi,
For a 3D programmers using vectors and matrices is as common as using integers. Actually, it's probably even more common!
For this reason, every 3D programmer relies on a math library but as they usually don't need much … they implement their own basic math library and that fine. However, most of the time a single graphics software could uses several math libraries because it uses several external libraries that each of them use there own math library.
You are welcome to extend ublas. There seems to be some demand for fixed size vectors and matrices and I'll gladly support any one who is going to implement improvements. mfg Gunter