
Hi, I have been doing a lot of async messaging over TCP and have looked through the serialization library in the hope that it could be applied to the task. If the serialized representation of an object has an unknown length then its reasonable to say that we dont know how many network blocks will be consumed, i.e. the receiver may read 1 or more blocks before completion. We also cant guarantee that the flurry of recv's that might result from an FD_READ (sorry to those non-Windows folks), will neatly terminate on an object boundary. IMHO the input function (operator>>) needs to be "re-entrant" if serialization can be used in an async environment. Repeated calls should be perfectly acceptable. Ultimately it would return an indication that a complete object has indeed been loaded. Some "state" needs to be held somewhere. My best guess is that this is not the case but I cant find anything conclusive (without wading deeper into code). Can anyone comment? ps: Its a thoroughly amazing library.