
15 Jul
2007
15 Jul
'07
8:41 p.m.
On 7/15/07, Andrew Finkenstadt <pbrane@gmail.com> wrote:
[snip]
I've been toying with demonstrating snippets of C++ code for game engines as well, especially incorporating libraries like boost to reduce the mental surface area of what you have to know to write a successful piece of code. I have a domain set aside for it (www.techGnomes.com), just haven't found the right amount of time...
That's too bad. I would really like to participate on this too. IMHO, game development could *really* get better with modern C++ in proper use. The first step, IMO, would be to start creating graphic engines and etc, which are not full-blown frameworks which try to do everything.
Sent from my iPhone
--andy
-- Felipe Magno de Almeida