
8 Jun
2009
8 Jun
'09
10:29 a.m.
Hi guys, I have been following this thread but haven't really found the significance of boost::directx! If the purpose of the library is to create a comprehensive graphics library, choosing directx or infact any other API seems absurd. For example, ORGE is a graphics library that doesn't choose OpenGL over DirecX but provides a wrapping interface for a graphics library where this library's internal is OpenGL and DirectX depending on the platform. I just think if this library is going to established within boost, it requires a portable interface irrespective of the internals. With Best Regards --- Kasra Nassiri