
Thorsten Ottosen wrote:
However, we can make them faster if you allow a new template argument. For example template < typename T, typename Pred, typename Alloc class PushBackContainer = /* some default */
class flat_set;
My motivation is that these can perform somewhat better e.g. with an array (for circular_buffer), or auto_buffer (for flat_set/flat_map). I think even some very simply array wrapper would be useable with flat_set.
Interesting, but it seems that PushBackContainer and Allocator overlap. auto_buffer is basically an allocator. But flat_xxx could be implemented in any sequence container with random-access iterators (we need them for binary search), so maybe it could be interesting to have more generic classes like map_sequence<>, set_sequence (names are horrible I know, but it's just an example): template<class Sequence> class set_sequence; set_sequence<vector<T>> set_sequence<deque<T>> or something more similar to std::queue: template<class T, class Sequence> class set_sequence; Anyway, my opinion is that we should only use a minimal interface for Sequence ((r/c)begin,(r/c)end, insert, erase, clear()). Another option would be something like: template< class T , class Allocator , class Sequence = vector<T, A> > flat_set; and we should require (as we require for allocator::value_type) that Sequence::value_type is T and Sequence::allocator_type is Allocator.
The EA STL implementation has this features.
I will look at this. Is there any public
What do you think?
These days I don't have much time and I have other improvements with higher priority but I will add to the to-do list. Thanks, Ion