
9 Oct
2012
9 Oct
'12
9:18 a.m.
On Tue, Oct 9, 2012 at 9:32 AM, DUPUIS Etienne <e.dupuis@ateme.com> wrote:
- From a pool, I can implement a pool_allocator which inherits from std::allocator, exactly like it was done in the original boost::pool. Do we need something else ?
Hi Etienne, I'd like to see a linear allocator. An arena/pool from which objects of multiple sizes can be allocated, but memory isn't reused and only freed once the pool is destroyed. And a pool that also supports objects of multiple sizes which does support memory reuse (for use with containers). Olaf