
Am Tuesday 20 October 2009 22:07:28 schrieb Matthew Chambers:
Do you plan to have a macro for defining simple/trivial properties with a single line?
I think that this is the only thing that's missing from c++, and that it doesn't need a C# properties syntax. the C++ "properties" syntax is, for example (taken from tr1::unordered_map): float max_load_factor() const; void max_load_factor(float z); I wouldn't even consider your proposed properties syntax "syntactic sugar". it's just a different syntax, not a better one imho. so if there's anything missing from c++ it would be something like #define BOOST_TRIVIAL_PROPERTY(T,name) \ T name() const{ return _name; } \ void name(T __name){ _name=__name; } \ T _name; some of the problems your syntax introduces have already been mentioned. another one is that the getters and setters can not be virtual. C# and C++/CLI allow overriding setters and getters, and pure virtual properties, but I don't think that can be achieved with the same syntax in C++, since setters/getters are functions of seperate nested classes.