
Tom Brinkman wrote:
There is already alot of graphics work being done at boost::gil. Perhaps that is a great place for the game developers to start.
Projects that are in development are listed here: http://opensource.adobe.com/gil/contribute.html
There are many other extensions that are in developmet that are not listed here.
Join the discussion here: http://sourceforge.net/forum/forum.php?forum_id=648138
I think GIL is very cool but it has a high barrier to entry, at least for me. I've looked a few times but I'm not sure how to do what I want to in it. I want to load a png with a 32-bit color palette. And blit it into part of a 32-bit ARGB (unsigned int) memory buffer. I'd like to alpha blend one image with another and store the result in the latter using the fastest method that can approximate src.color*src.alpha + dst.color*(1-dst.alpha). I also want to rasterize 2d polygons into the memory buffer and write to a separate depth buffer. Is that any support for these tasks in GIL?