
Gevorg Voskanyan <v_gevorg@yahoo.com> wrote:
The idea to have a proper C++ interface for DirectX sounds a good one indeed, but does it have to be in boost to be widely useful for C++ folks out there?
No, it doesn't. But if it didn't have a boost:: prefix, it wouldn't have the cross-company oomf that is needed to make it a worthwhile intellectual goal. The point of boost:: is to be a quasi-standard. I recognise that. That is why I am here, arguing for a DirectX namespace within boost, rather than elsewhere making Yet Antother DirectX Wrapper. I have as much interest in wrapping DirectX as I have in arguing its merits against OpenGL. Even so, there are things you need to do, like vertex declarations, that are required. These can be helped with mpl. There are other things that boost can give DX users as well, and these should be shown to people. That is my point. That is only my point. I know it's not "pure boost", but meh. Christian.