
2 Mar
2010
2 Mar
'10
3:53 p.m.
On 2 March 2010 06:21, Sylvester-Bradley, Gareth <Gareth.Sylvester-Bradley@eu.sony.com> wrote:
Is 8 bytes of randomness enough, or is this a mistake?
This is definitely a mistake, since it means only about 4 billion 'til a collision, completely destroying the utility of random UUIDs. Not to mention that shifting by >= the width isn't well-defined, which means there's no guarantee it even gives different UUIDs. Good catch.