
* David Abrahams <dave@boost-consulting.com> [2004-12-29 16:37]:
Alan Gutierrez wrote:
* David Abrahams <dave@boost-consulting.com> [2004-12-29 13:52]:
Reece Dunn wrote:
With Carbon, I think you just use native controls.
With Win32 GDI you roll your own controls.
I think that this is not the right approach. You should only roll your own controls when that control isn't supported by the target OS. The Win32 GDI and Win32 controls/common controls are different things.
Not different enough, IIUC. They're both subject to the same (shared) constraint on maximum number of window handles. To make a windows GUI framework scalable it must provide for that. Not every widget on the screen can afford to be an OS control or window, even when there are appropriate built-ins (consider a grid of spreadsheet cells). One approach might be to make them "ephemeral," i.e. conjure up the actual OS thingy only when you need to draw or process clicks there and then throw it away immediately or soon.
Materialization is a good strategy, but it doesn't address the problem of rendering.
Can't you image the native controls into an offscreen buffer and then apply whatever transformations, masking, etc., that the framework likes in order to display it in the right context?
Nice. Core point is that the library needs to make rendering strategies generic. If so, materialization is strategy, and there are others as well. Also, what about events & accessibilty? If you render the control off screen on a buffer, and take the result and paint it onto the client surface, the lack of the native OS control, well, I'm sure a Win32 GDI component is counting on a GDI HWND for event notification. So, render off screen, but then you have to figure out how to send events to the hidden control? It is an interesting hybrid approach, but I don't know that it works for the rouge Win32 GDI. Kind regards. -- Alan Gutierrez - alan@engrm.com