
on Tue Oct 28 2008, "Stjepan Rajko" <stipe-AT-asu.edu> wrote:
On Tue, Oct 28, 2008 at 2:08 PM, David Abrahams <dave@boostpro.com> wrote:
on Tue Oct 28 2008, "Stjepan Rajko" <stipe-AT-asu.edu> wrote:
I have found these extensions useful when using ArgumentPacks directly rather than using Boost.Parameter macros like BOOST_PARAMETER_FUNCTION, BOOST_PARAMETER_CONSTRUCTOR,... (I am using the library in this particular way because of reduced compile times
That's a bit of a surprise. What kind of difference in compile time are you seeing?
Nothing too dramatic. In the following experiment: http://article.gmane.org/gmane.comp.lib.boost.devel/178703
... the results for a simple test scenario gave the following times: user: [test_parameter_compilation.o] 0.000195 system: [test_parameter_compilation.o] 0.000030 user: [test_parameter_dispatch_compilation.o] 0.000555 system: [test_parameter_dispatch_compilation.o] 0.000041
test_parameter_compilation corresponds to using ArgumentPacks directly, and test_parameter_dispatch_compilation uses BOOST_PARAMETER_CONSTRUCTOR (perhaps for BOOST_PARAMETER_FUN the difference is even smaller or non-existent)
and (IMO) cleaner library code
Could you show some examples?
Sure. My use case is a GUI library that tries to make it easy to implement new widgets. Widgets can be put together by stacking behaviors in an inheritance chain. For example, a button uses the following base class:
class button;
typedef view::active_colored< view::solid_background< view::clickable<button, view::positioned<> > > > button_base_type;
- each of the view:: templates listed adds a behavior to the button widget, and they are implemented by inheriting the next behavior in the chain (in this case, button will inherit active_colored which will inherit solid_background which will inherit clickable which will inherit positioned...). Here is the button constructor:
class button : public button_base_type { public: typedef button_base_type base_type;
template<typename ArgumentPack> button(const ArgumentPack &args) : button_base_type(args) {} ...
I.e., the constructor takes an ArgumentPack and forwards it to its base class. The base class will perhaps pick off some arguments and forward the pack to its base, etc. For example, solid_background does this:
template<typename BaseView=base> class solid_background : public BaseView { public: typedef BaseView base_type;
template<typename ArgumentPack> solid_background(const ArgumentPack &args) : base_type(args) , m_background_color(args[_background]) {} ...
I have found that the direct use of ArgumentPacks makes this inheritance-chaining design quite nice/clean to implement. AFAICT, using the macro-based interface would have required two classes per view/behavior (an implementation class, and a class that uses BOOST_PARAMETER_CONSTRUCTOR) - this is because any of these classes can be the top-level class. That alone was reason enough for me not to investigate that route further - I'm not sure whether any difficulty would arise from having to specify that a class can receive a parameter intended for it, or intended for the base class.
I don't see why that means the top-level class needs to have an ArgumentPack ctor. class button : public button_base_type { public: typedef button_base_type base_type; // takes up to 12 parameters MY_GUI_GENERATE_CTOR(button, 12, button_base_type);
Answers to these two questions could help me evaluate the merits of integrating this functionality into the library.
(although user-side code takes a slight hit)).
That shouldn't be necessary, even if you forego the macros.
I think I'm stuck with requiring double parenthesis,
You shouldn't be.
and I don't know how to take advantage of, e.g., deduced parameters.
They are only applicable when the types of possible arguments are sharply distinct. Is that your situation?
Here are brief descriptions of the extensions:
*1* Keywords/Tags with fixed types These are intended for keywords/tags that are always associated with a certain type of argument. operator= of a fixed-type keyword always return a tagged argument whose value_type is the fixed type.
This has the benefit of moving any type conversions to the call site,
Might be interesting if we can integrate that into the macros for the cases when you specify a fixed type. This sounds vaguely similar to what we have to do for the Python binding functionality, except that we do the "type fixing" post-facto.
I think this would be relatively easy and safe (in a non-breaking change sense) to add in.
Looking forward to seeing that.
BOOST_PARAMETER_TYPED_NAME_WDEFAULT(label,const std::string,"")
If a ArgumentPack args does not contain an explicit value for _label, args[_label] will return std::string(""). I'm not sure what the right response to e.g., args[label|"something"] should be.
Compilation error?
Perhaps. I think the alternative that Andrey Semashev suggested is also interesting, where "something" is chosen if the label is not explicitly provided.
Fine with me; that would've been the other obvious choice.
Ohhh.... so you're saying any two argument packs with the same keywords and types would be inter-convertible, regardless of argument order? That makes some sense.
Yes - a source pack could be converted to a target pack type as long as the source contains a superset of the tags needed for the target (or any missing tags have a default-default value).
And, I hope, the types of the source pack have to be convertible to the types of the target pack.
*4* Overloading operator() for typed keywords
Instead of writing, e.g.: window (( _size=size_type(100,100), _position=position_type(0,0) )) , we can write window (( _size(100,100), _position(0,0) ))
Pretty cool.
This looks like it overlaps with deduced parameters a lot, though.
Yes, there is overlap. If deduced parameters were available (are they, without the macros?),
Yes.
you could do:
window (( size_type(100,100), position_type(0,0) ))
except `window (( _size(100,100), _position(0,0) ))` would also work when size_type and position_type are the same type.
Yes.
Please let me know if there is any interest.
I'd have to see what Daniel thinks. It would also be interesting to know if anyone else in the community has wanted this functionality.
Thanks for taking a look!
Always nice to have someone else carrying our work forward! -- Dave Abrahams BoostPro Computing http://www.boostpro.com