
Gennadiy Rozental wrote:
Boost.Test does support fixtures. At least in a sense author using this term. Noel found proper thread in mailing list to refer, but made completely wrong conclusion from it. To implement fixtures one needs to use constructor and destructor *for fixture*.
Thanks for pointing that out, Gennadiy. After so many years of using NUnit setup/teardown, I was missing the obvious way of doing the same thing in C++. I've updated the article to reflect that fixtures are perfectly possible with Boost.Test. http://www.gamesfromwithin.com/articles/0412/000061.html With that, Boot.Test definitely makes it to my list of finalists. The only two drawbacks I see are the reliance of some of the other Boost libraries (it would be ideal if something this low level could be fully self-contained), and the verbosity needed to create suites. Cheers. --Noel Games from Within http://www.gamesfromwithin.com