
[1] Other GUI libraries and some of the issues I have with them:
o Win32 Generics - Good work John, but it's not cross platform, an absolute requirement
Thanks
for me. I understand your argument that it's _much_ harder to create a cross platform library (and agree!) but I think it's far from impossible
Exactly ;) Making it cross platform would have made the time increase exponentially - I just don't have the time for that ;) <side-note> Especially if you add threading into the picture, implementation gets a lot harder. I should know ;) </side-note>
(we use an in-house cross platform library here at work). Personally, I'll avoid using a GUI library if it locks me into a platform, it's just not worth it. - It's also not that simple to use because you need intimate knowledge of Win32. Not a problem for me but it's a step backward IMO.
You do need some win32 knowledge. I'm working to make it as friendly as possible - and so that you will need as little win32 knowledge as possible. This is a definite long-term direction for me - and I'm doing it one step at a time ;) Also, partly is because of the lack of docs :( I should have the first docs ready by 10th of Oct. Best, John -- John Torjo -- john@torjo.com Contributing editor, C/C++ Users Journal -- "Win32 GUI Generics" -- generics & GUI do mix, after all -- http://www.torjo.com/win32gui/ -- v1.4.0 - save_dlg - true binding of your data to UI controls! + easily add validation rules (win32gui/examples/smart_dlg)