
7 Jun
2009
7 Jun
'09
2:14 p.m.
Are the other wrappers good enough from C++ (or boost, for that matter) point of view? If not, then it might be worthy to make an improvement in that area. That was my point. YMMV
DirectX doesn't need to be "wrapped", other than maybe using com_ptr<T>. That is not my point. My point is that there are structures and techniques that are general and useful for DirectX coders. These things should be in a common namespace. Denying this reality does nothing but remove boost from reality. Cheers, Christian.