
3 Dec
2006
3 Dec
'06
5:01 a.m.
On 12/2/06, Steven Watanabe <steven@providere-consulting.com> wrote:
AMDG
"Michael Fawcett" wrote:
<snip half-baked solution>
That works...whether it's the best solution is another story...
Well, even whether it works is debatable.
I removed the incorrect address-of operators from the Vault files. It shouldn't be too awful for end users to have to do float4 white = red.xxxw(); glColor4fv(&red); glColor4f(white.x, white.y, white.z, white.w); Although it would be very cool to make glColor4fv(&red.xxxw()) work. --Michael Fawcett