
it seems (you said you were using GCC yes?).
Yes.... I wonder why am I starting to feel sheepish about that...
Heh, I do have cygwin completely installed and fully updated on my computer here (the recommended beta version that uses gcc 4.3 as I recall) and I do have boost trunk (from a couple weeks ago anyway) in there and compiled for it. If you can tell me what command I need to type to compile the file with all necessary optimizations, I will do that here too.
Hi, assuming: * Your homed directory is $HOME * Spirit2 is in $HOME/spirit21_root, which should contain boost/ spirit/actor.hpp * The latest Boost is in $HOME/boost_root, which should contain boost/any.hpp * cycle.h is in the same directory as the file ejg_uint_parser_0_0_4_bind_1.cpp * The ejg timer stuff is in $HOME/ejg_root, this should contain ejg/timer.hpp the following stanza will work in bash (note the backslashes to break the line), first we define some environment variables for legibility, then fire up g++, # ------ cut ----- SPIRIT2=$HOME/spirit21_root BOOST=$HOME/boost_root EJG=$HOME/ejg_root g++ -DNDEBUG -O3 -ansi -pedantic -Wall -Wno-long-long -Werror \ -I$SPIRIT2 -I$BOOST -I$EJG -o ejg_uint_parser \ ejg_uint_parser_0_0_4_bind_1.cpp # ----- cut ------- The following is a synopsis of what the bits mean, in case it's not obvious. -DNDEBUG -> equivalent to #define NDEBUG, should switch off any debug parts of Boost -O3 -> Optimisation level 3 - pretty much all in! -ansi -> Require ANSI compliance of the language! -pedantic -> Really really mean it! -Wall -> Warn about everything (alegedly) -Wno-long-long -> Do not warn about long long not being a mandated C+ + standard type. -Werror -> Convert warnings to errors -I<blah> -> Include <blah> as a directory to search for include files along with the standard locations. -o <blah> -> Generate the binary file <blah> I often forget about -DNDEBUG - this can have a significant impact ~10% for Spirit2 over atoi. Presumably you define NDEBUG when compiling on Windows (or is that automatically assumed for 'Release' builds?).
Since I will be running it on the exact same computer with the same OS, but different compilers, that will prove if it really is GCC being much slower then VC, or if they are near the same on my computer, then it is something else.
I await with trepidation.... -ed