
On Fri, Feb 1, 2013 at 10:56 PM, Borislav Stanimirov <b.stanimirov@abv.bg> wrote:
On 02/01/2013 01:55 PM, Matus Chochlik wrote:
Hi,
On Wed, Jan 30, 2013 at 8:53 PM, Borislav Stanimirov <b.stanimirov@abv.bg> wrote:
[...]
uur This library certainly looks interesting. It reminds me of the Crystal Entity Layer from the Crystal Space engine. Are you familiar with it, and if so could you compare the two ?
I'm not familiar with it, but I took a look at it and here's what I can say (correct me if im wrong). CEL is a clasic interface entity-component system. It's entities are bags of interfaces to components. Here's how such a system works (the following example is not their exact code, but I think the idea behind it is almost identical)
Thanks for the extensive comparison. IMO once you implement the things on your TODO list this libary would be a very useful addition to Boost. BR, Matus