
It is certainly untrue to claim that DirectX is not relevant to C++. I do not think, and many others would agree, that OpenGL is a real alternative. I have no wish in turning this into a flame war of DX vs GL. Whatever. I simply wanted to raise the idea of a boost::directx or boost::microsoft::directx namespace, to house common solutions. The reality is that DirectX is here, it is supported by manufacturers, it is needed by C++ developers, and it will stay here. On Sun, Jun 7, 2009 at 9:51 PM, Artyom <artyomtnk@yahoo.com> wrote:
Hi,
DirectX can't be relevant because it is not cross platform API. I may think of OpenGL but not DX.
Make this some kind of boost::graphics, target both dx and ogl or w/e in a seamless fashion, then you have something worthy.
Artyom
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