
Joel de Guzman <joel <at> boost-consulting.com> writes:
How do you plan to implement your regions? If your Points can use native platform points, I assume your regions can also use native platform regions? Or are we talking about different things? I'm interested on how you can make it use the Macintosh classic Region, for example.
Well, let me think of it.... What is a region ? A collection of (non- overlapping ?) boxes. Now what is a collection of boxes ? - std::vector<box> - boost::array<box, 20> - box ; // Note: a single box ! - XRegion ;// Maybe some pre-existing region object in other libraries As you see, the problem is quite the same: for one abstraction (region) being able to choose among many implementations, and just "plug" them in some convenient wrapper class. Actually, I haven't studied much the subject, but it doesn't seem of extrem complexity ... (to be continued) --Anis Benyelloul