
8 Jun
2009
8 Jun
'09
11:10 p.m.
On Jun 8, 2009, at 6:58 PM, David Bergman wrote:
On Jun 8, 2009, at 6:40 PM, Emil Dotchevski wrote:
Specifically, what platforms that library runs on is not important.
It is important to the ideal of Boost, in my humble opinion (and interpretation of the stated goals of Boost.)
My response sounded harsh. What I think I meant is what is stopping someone from creating a Boost-compatible and Boostesque wrapper for DirectX? Why must it be part of the Boost libraries? As a side note, I think a better strategy would be to create a DirectX wrapper that is isomorphic to Managed DirectX (API), though, to ease the transition and porting from/to .NET and XNA. /David