
I'm very interested about Boost.Compute. We started to explore GPU computations too for Boost.uBLAS. So far, nothing in the main tree but that's a highly desired feature too. What do you guys wanna do with that ? Regarding Audio, I was thinking about another idea: a GFX library in Boost. OK, Herb Sutter proposed that to Cairo a few days ago and maybe we could do a joint GSoC project with Boost, Cairo and the ISO C++ Committee. Regarding uBlas, we've still have plenty of projects again: - solvers. We need solvers - matrix factorization: here I'm thinking more about non-negative matrix factorization approximations, Bayesian factorizations, etc... - more specific support of ARM and/or Power architecture On Sat, Jan 4, 2014 at 8:19 PM, Klaim - Joël Lamotte <mjklaim@gmail.com>wrote:
Another kind of audio library that would be interesting would be Plaid Audio: http://interactopia.com/code/plaidaudio/ It's cpu processed audio, mainly used for interractive work like SoundSelf: soundselfgame.com I believe it could be used as a core for a higher abstraction audio library.
Another library idea I've been thinking about recently:
A Markdown translation library: text in a string as input, html as output, following markdown and kramdown. Other than doing it in a portable modern C++ way, I think focus on efficiency would be important as another attempt was made CPP-Markdown, which had poor efficiency (from several benchmark I gathered only)
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