
If it is geared towards 3D development, it probably ought to provide conversions to and from the various constructs used for 3D transformations (things like rotation matrices, Euler angles etc.). Without that, I think it will just be duplicating functionality already in Boost, just with a different API. How hard would it be to make the Boost Quaternion classes work with the Matrix classes in Ublas? Jeremy Pack On 3/6/07, Triger Trader <tiger_trader@mail.ru> wrote:
Hi, Jeremy!
If you see functionality missing, it would probably be better to try and add it rather than rolling a whole new >>quaternion library. I'm curious as to which functionality you'd most like to see?
Thanks, may be i can extend current solution. But my quaternion class interact with matrix class, otherwise does not make sense place this library into boost.
- Kasak Sergey _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost