
Fernando: here you are misunderstanding: we're not referring to intrusive smart pointers, but intrusive data structure (recently submitted by Ion Gaztanaga). Essentially, intrusive DS is a way to provide algorithms on a legacy data structure (by decoupling access to the fundamental pointers inside the nodes), which is what we want here. -- Herve Bronnimann hervebronnimann@mac.com On Monday, April 16, 2007, at 08:15AM, "Fernando Cacciola" <fernando_cacciola@hotmail.com> wrote:
Dear Huseyin,
Dear Fernando,
The implementation will be based on half-edge scheme.
I figured.
However by using Boost.Intrusive adapters,
Oh. Do you meant that the use of intrusive smart pointers will be hardcoded? Could you handle that generically? allowing users to use whatever smart-pointer or handle/body techinque they choose?
it would be possible for our algorithms to use the BGL representations as well.
I'm curious about why you relate intrusive pointers with the BGL. Can you elaborate?
When talking about the 2D we mainly talk about the combinatorial information, so I'll say its the topology (if this is what you mean by topology).
Right.
Best
------ Fernando Cacciola SciSoft
http://certuscode.wordpress.com http://fcacciola.50webs.com http://fcacciola.wordpress.com
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