
10 Feb
2007
10 Feb
'07
7:08 p.m.
I'm not sure if this library can handle this so I'll just describe the problem. When working in 3d simulations it is necessary to transform vectors to different spaces. Bugs sometimes crop up when, for instance, adding a object space vector to a world space vector or adding a vector from object a's object space to one from object b's object space. It would be nice to catch such inconsistencies at compile-time. I have a feeling a units-like library would be able to handle this but I have no idea how it would work. Is this too far off the main path for this units library? Thanks, Michael Marcin