
8 Nov
2011
8 Nov
'11
5:48 p.m.
on Tue Nov 08 2011, Steven Watanabe <watanabesj-AT-gmail.com> wrote:
AMDG
On 11/08/2011 08:54 AM, John Maddock wrote:
tr1 (most or all compilers)
Well I confess I've paid no attention to TR1 because there have been no changes.... however, it appears that the TR1 random number tests are failing on all compilers, for which I suspect a breaking change to Boost.Random. Steven?
It's the seeding algorithm. Seeding was a mess before, but apparently in cleaning it up I decided differently from TR1. (I was just going by the standard, which doesn't have floating point generators)
So what's the right way to resolve this? -- Dave Abrahams BoostPro Computing http://www.boostpro.com