
Darryl Green wrote:
Excuse the break in threading - gmane has lost/missed a lot of boost traffic.
Hi John, I've only had a quick look at the latest version:
The m_destroyed hack needs to go - this should only be relevant for static (not scoped) logs and the real issue is that you need to do thread-safe singletons - ie. you need to use posix call_once or equivalent to contstruct the thing. Destruction is a bit tricky - not doing it seems a reasonable option, though stopping leak detectors from compaining would be nice.
I don't think construction is tricky. I think knowing whether I'm still constructed - that's the problem. And for scoped logs, you can simply ignore it.
The scoped log stuff doesn't seem to have been updated to support levels yet - in fact I'm not sure if it currently works?
It does work, and it does support levels: BOOST_SCOPEDLOG and BOOST_SCOPEDLOGL
I think (fancy that - given the way it was in analog ;-)) that the named appenders need to be managed - currently, you can create multiple appenders with the same name, then when you delete by name you delete all appenders with that name. I don't see the utility of that model, which when combined with the wildcard matching is really fairly hard to use. For example, suppose I have an appender that logs to some sort of display for "real time" tracing. First off, I say:
manipulate_logs("error.*").add_appender(displaywrite, "display")
Then I notice an error about some component foo and decide to look at more detail about foo:
manipulate_logs("*.foo").add_appender(displaywrite, "display")
Now I get anything logged to "error.foo" written to "display" twice.
I then say:
manipulate_logs("error.*").del_appender("display")
You're right. What comes to mind, is to have an extra parameter: bool add_even_if_name_exists. So, if passing 'false', if "display" already exists, it's not added. If passing 'true', "display" is added even if it exists. Best, John -- John Torjo, Contributing editor, C/C++ Users Journal -- "Win32 GUI Generics" -- generics & GUI do mix, after all -- http://www.torjo.com/win32gui/ -v1.6.3 (Resource Splitter) -- http://www.torjo.com/cb/ - Click, Build, Run!